Saturday, May 29, 2010

The secrets of Time.

Came across this really neat video of how we perceive time and how it influences the kinda of person that we are and how we relate to others. At the End he also makes a interesting statement about education and video games. One of the things that he mentions is that most kids become adults they have played 10,000 hours of video games.

A TED video that is watched said that if you spend 10,000 doing anything you become a expert at doing this. Most kids also spend 10,000 hours in school by the time they become a adult, so you can say by the time a child is a adult they have a good education and are well educated in video games.

One of the points this professor makes is that kids have become rewired for interactive learning, you put them into a classroom where they have to sit there and listen to a teacher. They go 'that's boring' and one statistic is one child drops out of school every 9 seconds in the US.

So if we took traditional school teaching and reworked it so the same knowledge is presented in a interactive way, would students become eager to learn again.

In any case this is good food for thought, recommend that you watch it, he is a not bad white board artist also.


jjdebenedictis said...

That's a really, really interesting video (and yes, great drawings!) I believe it, because pretty much all the teaching research being done these days says the best way to teach is get your students engaged in the process.

For example, put them in small groups and have them figure out how to explain to their fellow students a certain topic. Or give them a puzzle to figure out. Or give them Jeopardy-style clickers and when you ask a question, have the class vote on what they think the answer is.

The list of suggestions goes on and on, but it always comes down to the same thing: don't just lecture to your students; get them involved.

Sarf's Travels. said...

Kind of begs the question if you could design a entire years classes on a topic as a video game where you played through the lessons and had challenges to beat at the end of each level.

Could you create a game that taught and students could compete and cooperate to complete the levels?